Han half done

MF_CockpitCone-130729_jm.11

A minor update. Started work on Han’s side of the sidewalls and got through the lower two panels. Still a bit of a mystery of what is happing just behind Han’s left elbow – hardly ever see any views of this part. Any help would, um, be helpful…

MF_CockpitCone-130729_jm.13And a quick render of all the panels together so far.

cockpit console detail

Been traveling a lot lately, but have kept chugging along. Been focusing on the main dashboard console for the cockpit. This includes building a library of common parts such as; the chicklet buttons, toggle switches, rocker switches, keycaps and so on. Hopefully this will make populating the sidewalls of the cockpit interior go a bit faster. Now for some eye candy…MF_Cockpit-Console_13.233

MF_Cockpit-Console_13.231 MF_Cockpit-Console_13.232 MF_Cockpit-Console_13.234

test print

MF_Cockpit-NavComm_12.126

While the goal of my project is to eventually build a whole scale model of the Falcon, I’m currently in a little cul de sac of building that includes documenting some of the full scale elements (at full scale in CAD) – specifically the cockpit. I’ll be 3D printing much of these full scale part at miniature scale (about 1/35) for my final model, but will need to run tests of parts as I go.

Here is a 1/6th scale (suitable for a 12″ action figure) of the nav come seat. It’s a fairly low res FDM print, but does it’s job to verify the geometry and help me to understand what details will hold at the miniature scale.

 

pilot seats refined

MF_Cockpit-CaptainsChairs_12.131

While I’m figuring-out what I want to do with the corridor, I took a bit of time to refine the captain’s chairs. I tweaked the interior panels to have a bit more of a lived in feel. I also noticed in some photos that the quilted part of the seat back has more of a paunchy feel to it – over-stuffed almost – as opposed to my last version that was a bit more taught and tailored.

I also revised the base pedestal to match the Nav Seats better. Not that I know what the pilot seat based really look like – but my assumption is that they used similar hardware.

ship of riddles strikes back

MF_Cockpit-FullScale_12.126

 

It’s long been known that the Falcon is a ship of mystery – especially if you’re trying to reconcile interior set elements with exterior proportions. I haven’t run into too many head-scratchers yet on my project, but I have now. I’ve started roughing-out the rest of the cockpit and access corridor.

The amount of hallway behind the cockpit, but before the bend, just doesn’t fit. I could just arbitrarily extend the length of the hall way to fit the set proportion, but then it would make the bird look really odd from the exterior.

Not only do the lengths not fit, but the corridor tubes and the cockpit diameters are eccentric. The corridor doesn’t even fit in the exterior tube diameter unless the cockpit is scaled really tiny compared to the exterior. I’ve seen this as a solution in the Full Scale Falcon plans (at least as of the latest 3D walk-through) and the Falcon Haynes Manual.

I’m considering a few things; shortening the first ring of padding between the cockpit and first structural bulkhead ring,¬†and¬†adding a ramp or stairs down to the cockpit floor which are at very different levels when the access corridor is scaled down enough to be concentric with the cockpit…

I could also just ignore the whole issue and close the cockpit door – but I’ve always imagined that my model would allow a peek down the corridor.

MF_Cockpit-FullScale_12.127

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nav seats, done (sort of…)

Nav Seat

Hey all – so after much fussing here’s where I’m at with the Nav seats. I think I’m pretty much done and the files have been uploaded to grabCad. There is still a bit of work to be done to get them to a printable state, but that will happen in due time. All the major elements are there and the exterior surfaces are represented as accurately as I think I’m going to get – so I’ll call it done for now.

 

I might do some more renderings, but since my goal is to print these, I probably won’t spend the time texturing and weathering them. Never say never though…